Character Creation

Customized Character

Step 1. Determine Ability Scores

Method I. Roll 3d6 and reroll any 1’s. Do this 7 times total and distribute the results amongst your ability scores in any order: Charisma (CHA), Perception (PER), Precision (PRC), Reflex (REF), Strength (STR), Vitality (VIT) and Wisdom (WIS). Check the table below to determine the ability score modifier for each.

Method II. Take the numbers: 7, 9, 11, 11, 13, 13, and 15 then distribute them amongst your ability scores in any order: Charisma (CHA), Perception (PER), Precision (PRC), Reflex (REF), Strength (STR), Vitality (VIT) and Wisdom (WIS). Check the table below to determine the ability score modifier for each.

Step 2. Choose a Race

There are 8 races to choose from: Birdfolk, Dwarf, Elf, Anuran, Halfling, Human, Lacertian, and Orc. See the section on Races and increase your ability scores and add the racial traits given to you by your race.

Step 3. Calculate Other Statistics

Each of your ability scores determines some other statistic about your character. See the Ability Score section to see how to calculate these scores. Your movement is 30ft per turn.

Step 4. Choose Starting Skills

When you begin your adventuring, you have six starting skills (eight if you are an elf). These starting skills can be any from the list in the Skills section. The skill score of your starting skills is 10 with a +0 skill modifier. All other skills have a skill score of 0, with a -4 skill modifier.

Step 5. Starting Gold and Equipment

To determine your starting gold, use your Charisma score + 1d6 (reroll 1s) and multiply the result by 10. In addition to this, you receive clothing, a backpack, 4 rations, and a full waterskin. See the Equipment chapter to see what equipment you would like to buy and the prices. If you buy incense or spell scrolls, you can immediately memorize spells, provided that you have the appropriate skills.

Step 6. Choose Powers

You may start with as many powers as you can afford, and that you meet the requirements for. See the Powers section for details on the powers you can take.

Step 7. Choose Your Languages

You know common, any languages granted by your race, and additional languages equal to your WIS modifier, if positive. You also know an additional language if you start with the linguistics skill.

Languages

Archaic

Axiom

Celestial

Demonic

Dwarvish

Eldritch

Elvish

Garblespeak

Nirvana

Orcish

Primordial

Primus

Shadowspeak

Sylvan

Character Archetype: Arcane Knight

Arcane Knight

The Arcane Knight is both a fighter and a mage. Utility is granted by arcane spells and damage is dealt through trained melee combat.

Ability Score Array. 7 Charisma, 9 Perception, 11 Strength, 11 Reflex, 13 Vitality, 13 Wisdom, and 15 Precision

Race. Elf, Human, or Lacertian

Skills. Arcana, Concentration, Endurance, Force of Might, Heavy Weapons, Dodging

Powers. Cruel Strikes, Spells: Sleep

Equipment. Clothing, a backpack, 4 rations, and a full waterskin, Gambeson Armor, Longsword, Scroll (Sleep)


Character Archetype: Berserker

Berserker

The berserker is both a close combat fighter, and a medium distance artillerist. Capable of heavy amounts of damage through the use of Rage and Power Attack, the berserker specializes in damage.

Ability Score Array. 7 Charisma, 9 Wisdom, 11 Perception, 11 Reflex, 13 Precision, 13 Vitality, and 15 Strength

Race. Dwarf, Human, Lacertian, or Orc

Skills. Axes, Throwing, Endurance, Force of Might, Heavy Weapons, Dodging

Powers. Rage, Whirlwind, Power Attack

Equipment. Clothing, a backpack, 4 rations, and a full waterskin, Gambeson Armor, Throwing Axe, Spear

Character Archetype: Brawler

Brawler

The Brawler is a quick and deadly close-up fighter. Capable of both controlling the battlefield by grappling and repositioning, as well as dealing heavy damage with Flurry of Blows. The Brawler specializes in damage and control.

Ability Score Array. 7 Perception, 9 Charisma, 11 Wisdom, 13 Vitality, 13 Strength, 15 Reflex, and 17 Precision

Race. Dwarf, Elf, Human, Lacertian, Orc

Skills. Martial Arts, Dodging, Endurance, Force of Might, Finesse Weapons, Acrobatics

Powers. Counterstrike, Flurry of Blows

Equipment. Clothing, a backpack, 4 rations, and a full waterskin, Leather Cuirass, 15gp


Character Archetype: Mage

Mage

The Mage is a young wizard. Mages can adapt to the situation they’re in with clever use of spells. The Mage specializes in versatility.

Ability Score Array. 7 Reflex, 9 Strength, 11 Vitality, 11 Charisma, 13 Perception, 13 Precision, and 15 Wisdom

Race. Anuran, Elf, or Human

Skills. Arcana, Concentration, History, Dodging, Navigation, Investigation

Powers. Spells: Magic Missile, Sleep, Sand to Glass, Light or Darkness, Detect or Hide Magic

Equipment. Clothing, a backpack, 4 rations, and a full waterskin, Spell Scrolls (Magic Missile, Sleep, Sand to Glass, Light or Darkness, Detect or Hide Magic) scroll case, ink, quill, paper x5 (blank)



Character Archetype: Medic

Medic

The Medic is a precise combatant with important support skills. A Medic takes the important roll of providing treatment to wounded allies. The Medic specializes in support.

Ability Score Array. 7 Reflex, 9 Vitality, 11 Strength, 11 Charisma, 13 Perception, 13 Wisdom, and 15 Precision

Race. Anuran, Birdfolk, Elf, Halfling, or Human

Skills. Alchemy, Medicine, Finesse Weapons, Nature, Dodging

Powers. Bloodletting Strike, Healing Potion (Alchemy), Surgeon

Equipment. Clothing, a backpack, 4 rations, and a full waterskin, Recipe Scroll (Healing Potion), 6 Basic Reagents, Surgery Utensils, Suture Kit, Ointment, Alcohol, Bandage x5

Character Archetype: Ranger

Ranger

The Ranger is a scout and marksman. A Ranger can hunt down creatures by tracking them and deal heavy damage from afar with ranged weaponry. The Ranger specializes in ranged damage and tracking.

Ability Score Array. 7 Strength, 9 Charisma, 11 Reflex, 11 Wisdom, 13 Vitality, 13 Perception, and 15 Precision

Race. Birdfolk, Elf, Halfling, Human, or Orc

Skills. Marksmanship, Nature, Tracking, Stealth, Animal Handling, Investigation

Powers. Bloodletting Strike, Trauma, Ghillie Suit

Equipment. Clothing, a backpack, 4 rations, and a full waterskin, Longbow, 120 arrows and quiver


Character Archetype: Thief

Thief

The Thief is sneaky and deceptive. A Thief can deal heavy damage when having the advantage and using Cruel Strike and Sneak Attack. The Thief specializes in damage and utility.

Ability Score Array. 7 Strength, 9 Wisdom, 11 Perception, 11 Vitality, 13 Reflex, 13 Charisma, and 15 Precision

Race. Elf, Halfling, or Human

Skills. Marksmanship, Finesse Weapons, Dodging, Thievery, Stealth, Deception

Powers. Sneak Attack, Cruel Strike, Trap Master

Equipment. Clothing, a backpack, 4 rations, and a full waterskin, Lockpicks x 3, Dagger x2, Short Bow, 20 arrows and a quiver, 20gp

Character Archetype: Warrior

Warrior

The warrior is mighty and intimidating. A warrior is the frontline fighter, capable of taking hits and provoking enemies through Intimidating Stance. The warrior specializes in protection.

Ability Score Array. 7 Perception, 9 Charisma, 11 Wisdom, 11 Reflex, 13 Precision, 15 Vitality, and 13 Strength

Race. Dwarf, Human, Lacertian, or Orc

Skills. Swordsmanship, Blocking, Endurance, Force of Might, Heavy Weapons, Intimidate

Powers. Power Attack, Intimidating Stance

Equipment. Clothing, a backpack, 4 rations, and a full waterskin, Full Hide Armor, Longsword, Javelin x2, Heater Shield

Character Archetype: Zealot

Zealot

A Zealot is a fanatic who is devoted to a god. The Zealot focuses on support and some damaging spells through divine spellcasting. The Zealot specializes in versatility.

Ability Score Array. 7 Precision, 9 Strength, 11 Reflex, 11 Vitality, 13 Perception, 13 Wisdom, and 15 Charisma

Race. Anuran, Birdfolk, Halfling, or Human

Skills. Divine, Nature, Dodging, History, Concentration, Insight

Powers. Divine Reach, Spells: Bless or Bane, Conjure Vermin, Call Lightning, Spirit Animal

Equipment. Clothing, a backpack, 4 rations, and a full waterskin, Holy Symbol (Iron), Incense (Simple)